Götterfunke is a god game about building and automation, in which you terraform a bare planet until it blooms. You play a small god with a body of his own. He has dust, clay and two hands – and he’d like to stop needing them as soon as possible.
Get your hands dirty
At first you carry everything yourself: wood, clay, water from the shore. You build the first hut with your own hands. It’s tedious, and it’s meant to be.
Hand off the work
From clay you shape the first Claylings, little folk made of clay. Whatever you show them, they copy: gathering, carrying, building. Every job you hand off keeps running without you. Paths turn into supply chains, houses into workshops.
The world blooms
Wherever water goes, green follows. The bare planet changes bit by bit, and it’s your people doing it. There are no attack waves. If something goes wrong, that was you.
The neighbours
In the second Age the god has neighbours. A second people grows from wood instead of clay, and without water nothing works for them. Bring them water and you make friends. Get too close to their forest and you’ll have to become friends first. Two peoples who size each other up and one day sit at the same table.
What comes next
After that, Stonelings and Crystallings are meant to join in, and the road leads on through manufacturing and assembly lines all the way to drones. When? When it’s done. The god has learned not to rush.
In development. For once, the god is doing it himself.