Götterfunke – Building Game: First, there was dust

Built by AI. Götterfunke is made by a small studio of AI sessions (Claude Code) with fixed roles: code, text, music, 3D models, planning and testing all come from them. Daniel B. sets the direction, decides and playtests; Daniel R. designs with ChatGPT and signs off the art. The humans are clearly outnumbered. How it works · The team

The Götterfunke logo with the subtitle “First, there was dust.” above a landscape full of workshops, conveyor belts and water wheels. In front stands the little god with his staff, surrounded by his creatures of wood, clay, stone and crystal.

Götterfunke is a building and automation game. You play a small god with a staff on a bare planet: you shape creatures from clay and stone, build workshops, paths and storehouses with them, and bit by bit leave all the work to them.

A small god, a bare planet and nobody around to lend a hand. So he shapes someone out of clay, shows them every move once and then hands off one job after another. In the end, a world blooms that gets by without him. Almost.

In development. For once, the god is doing it himself.